Uncheck "From Projection Template" and "Override Existing" and then click on the dropdown. When you click on Morph Targets to highlight it, on the Extended Options panel to the right, you have new options. Make sure you also uncheck "Fit To Source Figure!" You need to have the "Show Options" button checked to expand that part of TU. Now when you start Transfer Utility, uncheck everything but the "Morph Targets" option. If converting from Genesis 3 to Genesis 8, pose Genesis 3's arms at 45 degrees down and legs at 6 degrees out, and use "Current" rather than a clone. If converting from Genesis 2 to Genesis 3, under the Target dropdown choose "Clone" and "Genesis 2" either Male or Female depending which you are converting from. Use G1 as the SOURCE and G2 as the TARGET. Right-click and choose "Favorites" and "Add Selected Properties to Favorites." This will tell Transfer Utility which morphs to transfer so you don't have to wait while it processes all 500 or whatever of the G1 morphs. Go to Genesis 1 and find your new morph, or the morphs you want to transfer, in the Parameters tab. PART 2: TRANSFER TO G2 AND ADJUST (WITH NOTES FOR G3 and G8) Now delete Genesis 1 and reload from library. Having put it in its own properties group makes it much easier to find here. Expand the properties under Genesis below that and check just your morph. For e.g., if the Vendor name is Bob and the Product is BobsMorph, it will be saved to data/DAZ 3D/Genesis/Base/Morphs/Bob/Bobsmorph. The Vendor Name and Product Name tell DS where to save the morph under data/DAZ 3D/Genesis/Base/Morphs. This probably cannot be redistributed because it probably contains other people's commercial morphs incorporated into one, but you can definitely use it as a shortcut for your own rendering.įile-Support Assets-Morph Asset.
Navigate to the property group you put your morph in and dial it to 100% to check that it works. This will save you a lot of trouble later. I suggest Actor/Female (or Universal or, at a future point, Male)/G1/M圜haracters or the like. You must do this by right-clicking on the words "Morphs/Morph Loader" and choosing "create" AFTER you load the obj file into Morph Loader Pro. It should appear as NameYouChose.obj with options under it that you can click to expand. Click on the button that says "Choose Morph Files." Navigate to your obj and select it. Its icon looks like a flexing arm with a P on it. Mine is in my Blender files G2 directory and is called Transferred Morphs.ĭelete Genesis and reload from the library to get an unmorphed figure. Export to a folder you will use for your transferred morphs. Set the scale of Genesis to 100% for this first try.įile-export-wavefront obj.
Set Mesh Resolution to Base and Subdivision Level to 0. You can create the tab in Windows-Panes (tabs)-Parameters. I still like you, because you're going to be giving me and my fellow PA's a lot of your money at some point, but you sure don't have to. If you don't, you aren't ready for this tutorial because you are still stuck in the mental mode of only using clicky presets. Go to Parameters-General-Mesh Resolution. Or if they are there, you must hide them by clicking the eye next to them in the Scene tab.
There cannot be anything in the scene except the single figure while we do this. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. There is the easy way, which is not redistributable, and the hard way, which is. Here is that (lengthy) thread: First of all, however: there are two ways to recreate a character.
The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.